This is the 1st system in the Complex effects section of my AGRAT project. These systems make use of collections of emitters to create the different elements of debris falling off of the projectiles, with the meteor also utilising a material with a masked world offset to create the flaming steaks.
The project Was centred around exploring the different potential uses of particle systems, ranging from simple to complex. I created these assets using Unreal Engines Niagara VFX System. As this was an educational project in which I learned the functionality of Particle systems, a small number of the assets featured were either inspired by or created using Niagara tutorials found on Youtube. For these assets I either adapted and expanded upon or maintained the original style in order to showcase my understanding and experience in the creation of different assets with Unreal Engine's Niagara.